This Greatest Common Factor Scoot game can be used during your math class for practice or review.
Finding the Greatest Common Factor
Finding the greatest common factor can be a skill that requires multiple days of practice. Simply completing worksheets for practice can be boring and not very engaging. We created this game to provide engaging practice in a way that involves movement in the classroom.
Older students need a little movement in their day, just as primary kids do. Scoot activities are an easy way to incorporate movement, yet still provide practice and engagement for students.
For this activity, print and laminate the cards and copy a Scoot recording page for each student.
- Place all the cards at various locations in the room. This can be at student seats, on the floor, stuck to walls and even at the teacher’s desk.
- Next, tell students to find and walk to a card anywhere in the room.
- They will begin the activity by writing on their Scoot recording page at the same number of the card where they are standing. (So if they walk to card #14, they will write their answer for that problem in box #14.)
- After giving students a few minutes to solve the problem, the teacher yells “Scoot” to signal students to rotate to a new spot.
- NOTE: You may want to plan out the direction and path of the rotation before beginning, but you can also simply have them walk randomly to a new spot.
- The activity continues until students have traveled to each of the 28 cards.
Of course, you don’t have to use all 28. You can use only the number of students in your classroom if it is less, but we have found that having a few extra helps with the flow of a Scoot game.
Students can travel to a free card if the one they are headed to becomes occupied before they get there. If you have more than 28 students, they can either double up at a card if needed or you can direct them to check their work for a few minutes if all the spots are taken.
An answer key is provided for easy grading purposes or if you want your students to self-check.
Many teachers use Scoot games as a review for an assessment, so students can check their answers to determine if they need additional practice or support before the assessment.
If you would like to use only specific cards as Task cards, we have also provided four different Task Card Recording pages with 6, 8, 9 and 12 boxes.
You can use these pages to assign specific numbers of tasks or even specific card numbers to particular students.